| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
283
|
Posted - 2012.08.09 13:28:00 -
[1] - Quote
Coercer with 2 mids, finally!
Better light missiles and small laser fitting reduction I can also fully get behind.
I'm not sure though if it's going to be enough for beam lasers to become attractive when their extra range over scorch means relatively little at the frigate level due to high ship speeds. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
284
|
Posted - 2012.08.09 14:13:00 -
[2] - Quote
Bloodpetal wrote: The destroyers are pretty disgusting anti-frig platforms at the moment. Honestly, even assault frigates really don't want to go up against them. There seems to be something slightly wrong with that?
That's more or less working as intended I believe.
Quote:Some of them can do more DPS than a battlecruiser, and while they don't have the survivability of one, it still seems over the top. Especially with a 600 DPS Catalyst fit with Medium Ancillary Shield Booster, you don't even need tackle to rip the face off of some ships.
I personally think that small blasters did not need a buff, so they are a bit too good now. And the ASB is definitely too good.
It's not a problem with the destroyer hulls, just some modules. Similarly, the Thrasher being so popular has more to do with autocannons ease of fitting and artillery alpha than with the hull itself. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
284
|
Posted - 2012.08.09 14:57:00 -
[3] - Quote
Reppyk wrote:Cameron Zero wrote:I know this is outside of the discussion on destroyers, but CCP, can you please change the laser names to more accurately reflect that they are SMALL turrets? A CCP dude made a thread about it a few months ago, but I don't remember how it ended. Dig a bit ! 
Let me guess: lots of whining about dumbing down the game and destroying "immersion"? An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
286
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Posted - 2012.08.09 19:53:00 -
[4] - Quote
Zarnak, this is how you would fit a Coercer for what you're doing:
Quote:[Coercer, Full Gank] Heat Sink II Heat Sink II Heat Sink II Co-Processor II
Limited 1MN MicroWarpdrive I
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
Small Ancillary Current Router I Small Ancillary Current Router I Small Energy Locus Coordinator I
378 dps overheat, 728 volley, 19k optimal.
I do find that the lack of warp disruptor limits the usefulness of the ship. While it kills fast, it doesn't kill fast enough to stop frigates that appear on the gate and try to warp off. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
288
|
Posted - 2012.08.09 21:34:00 -
[5] - Quote
Liang Nuren wrote:
I admit I'm not sold the change to Med Pulse/Beams is enough - particularly in the case of Med Beams. The range on them is just so long that it rather eclipses frigate engagement ranges.
-Liang
That makes no sense. Med beams have lower optimal than 150mm rails and the same optimal as 280mm arty. With lower falloff than both, they're actually the "shortest" long range weapon system. Or was that what you were trying to say?
I think they're underused in part because they're too similar to pulse lasers with scorch and the extra range over scorch isn't that helpful with frigate speeds. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
288
|
Posted - 2012.08.10 06:32:00 -
[6] - Quote
Kethry Avenger wrote:So instead of Medium Beam and Pulse. How about Small Overcharged Beam/Pulse?
How about
Small 20 Megawatt Pulse Laser Medium 100 Megawatt Pulse Laser Large 500 Megawatt Pulse Laser
Or something like that. I'm not sure what power would be appropriate for their size and destructive power. A Megawatt is a quite a bit of power. Most nuclear power plants output between 500 and 1000 Megawatt. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.10 20:27:00 -
[7] - Quote
By the way, in the discussion about the Cormorant, it's important to keep in mind that Caldari will get a missile based destroyer which will be able to fit rockets and melt hulls in the 15 km range (assuming the usual 50% range bonus). An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.10 20:53:00 -
[8] - Quote
Veshta Yoshida wrote:Coercer is by and large fine as is .. the second midslot is a waste of balancing/trap if you ask me. Think out of the box instead damnit, make it into the glass-cannon extraordinaire that it was originally intended to be.
If you look back a bit you can see in one of my posts that the Coercer will still make an excellent glass cannon while being able to fit a warp disruptor.
And personally I'm not a fan of the 1 mid Coercer. It works, but only in gangs and against ignorant opponents that underestimate it.
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.11 06:52:00 -
[9] - Quote
I don't like the idea of adding slots to destroyers as some have been suggesting. They're supposed to be very focused ships. Extra slots dilute the focus and make them more versatile. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.11 11:15:00 -
[10] - Quote
The new Cormorant will be able to fit this:
[Cormorant, New] Magnetic Field Stabilizer II Damage Control II
Limited 1MN MicroWarpdrive I Medium F-S9 Regolith Shield Induction Warp Scrambler II (or Warp Disruptor II)
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Core Defense Field Extender I Small Core Defense Field Extender I Small Anti-EM Screen Reinforcer
308 dps with navy AM, 246 dps with Null, 8703 HP. Fitting 125mm Railguns is also possible with a 4% PG implant or by adding an ACR.
Is it as good as an AC Thrasher? Not quite, but it's much closer. It could certainly use a bit more powergrid and another turret hardpoint.
The real complaint by many people here is that they want a blaster Cormorant optimized for close range combat. Would people be happier with losing the 10% optimal bonus for a 5% damage bonus? An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.11 11:40:00 -
[11] - Quote
Connall Tara wrote:its essentially a carbon copy of the thrasher just with less speed, range, HP, damage selection options, overall damage and what looks at face value to be fitting issues to attach the medium shield extender II. Its for this reason I believe that it's important we maintain the cormorant's 8/4/1 layout and adjust the CPU and powergrid values and not the slot layout. I'm happy to accept less dps if it means that I can compensate for it through more versitile midslot options. as for the optimal bonus, I ADORE the double optimal bonuses, it allows the cormorant to fight at the edge of scram range as a counter to the rawr dps of the thrasher and the catalyst. encouraging people to fight smarter than just turning it into a raw "orbit at 500" dps race.
Okay, you have convinced me that changing the slot layout would be bad.
Why are you making the comparison with a blaster fit Cormorant though? Fitting a blaster Cormorant means trying to emulate the Thrasher (and failing because it's meant to use railguns). An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
290
|
Posted - 2012.08.11 19:33:00 -
[12] - Quote
Connall Tara wrote:takeshi: at first impressions aye, but there is distinct advantages to a blaster cormorant over the thrasher gentlemen and possible ladies I give you, the Wundercorm.
I'm not convinced by this. Rails give you a better ship overall. Trying to use blasters for kiting in web range is counterproductive. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
292
|
Posted - 2012.08.12 11:06:00 -
[13] - Quote
The main reason why Thrashers are so popular is artillery. It's just a notch above railguns and beam lasers.
It does low dps on paper, but in reality against the targets destroyers are meant to engage, it actually tends to do higher effective dps because the first shot is free damage. This concept is graphically explained here: http://i.imgur.com/NvtEG.png
It's also has the lowest fitting requirements, selectable damage types and doesn't need cap. Too many advantages. The fact that Thrashers have the equivalent of 8.75 guns vs the other destroyers having 8 or 7 certainly doesn't help either. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
302
|
Posted - 2012.08.13 19:34:00 -
[14] - Quote
Michael Harari wrote:Denidil wrote:Takeshi Yamato wrote: Small 10 Megawatt Pulse Laser Medium 50 Megawatt Pulse Laser Large 250 Megawatt Pulse Laser .
I approve of this naming scheme, thought it really should be in MJ or GJ not multiples of watt. watt is power/timer .. J is total energy. we can figure out the power/time by GJ/cycle time. Except they might be named by the peak power per pulse or somehing, and there are several pulses per "shot"
Yea with watts we don't have to worry as much about the name making sense in respect to the actual capacitor consumption, which is indicated in joules.
That said these lasers consume gigajoules of energy per shot. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
306
|
Posted - 2012.08.14 10:55:00 -
[15] - Quote
Quote:Coercer has a really bad cap problem and it is not really possible to make any use in fleets with this ship. You run faster out of cap than you can imagine.
When solo though, the -10% laser cap usage bonus is next to worthless.
This is why the cap usage bonus sucks. It's so situational. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
329
|
Posted - 2012.08.15 16:08:00 -
[16] - Quote
Nagarythe Tinurandir wrote:much has changed since the beginning of crucible and "winmatar" has lost a lot of ground.
I would like to know what you're basing this assertion on. I've been following http://eve-kill.net/?a=top20 in the last six months and not much has actually changed in that timeframe.
Hybrids are slightly better represented while lasers are slightly worse represented. HMLs are still on top and projectile weapons make up the bulk as always.
Very few armor tankers as usual also. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
381
|
Posted - 2012.08.18 18:38:00 -
[17] - Quote
Since the Inquisitor is presumably not going to be a missile ship anymore, this means Amarr is going to lack a stepping stone for the Vengeance & Malediction.
How about making the new Amarr Destroyer rocket (instead of drone) based? An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
382
|
Posted - 2012.08.18 21:08:00 -
[18] - Quote
Lili Lu wrote:Takeshi Yamato wrote:Since the Inquisitor is presumably not going to be a missile ship anymore, this means Amarr is going to lack a stepping stone for the Vengeance & Malediction.
How about making the new Amarr Destroyer rocket (instead of drone) based? Might actually make some sense because the Minmatar one could be drone based (--> typhoon). Essentially the Amarr and Minmatar ship classes would have frog jumping progression between missile and drone boats. 
I'm skeptical about a drone based destroyer in general. If you recall, the Maulus had its drone speed bonus replaced because light drones would overshoot and fail to hit very small targets. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
387
|
Posted - 2012.08.20 11:24:00 -
[19] - Quote
Bouh Revetoile wrote:Is there *any* evidence of destroyers being less effective at killing frigates than they were?
There isn't. The notion that destroyers need a buff across the board is just crazy talk. Destroyers are overwhelmingly favored against frigates in general. Some exceptions apply but these are individual cases and not a systemic imbalance.
Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
388
|
Posted - 2012.08.21 08:09:00 -
[20] - Quote
Lili Lu wrote:Figure out how to fix the "racial" problems you currently have in-game. Shield and kiting is everything now at pretty much every level, except caps and triage archons with armor buffered BSs. Everything I'm seeing from the re-balancing team is not giving me any confidence that the current ship usage stats will change or become less lopsided. They may become more lopsided.  edit - oh and https://forums.eveonline.com/default.aspx?g=posts&t=122188&find=unread
+1
The game favors kiting as a tactic and there is no solution in sight.
This is not something that can be solved with tiericide. The ships designed to be good brawlers will continue to be niche without a place in gangs even with more slots and better bonuses.
You could make everyone a kiter, but wouldn't it be better to enable brawling as viable tactic in gangs by separating these two playstyles through unique modules that exclude each other?
Don't get me wrong, I'm totally in favor of removing speed penalties associated with armor to enable these ships to kite (or catch up with kiters) but that doesn't change the underlying problem of brawling being the inferior tactic. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
404
|
Posted - 2012.08.26 11:30:00 -
[21] - Quote
Zarnak Wulf wrote:
With the future changes I think I'll change out a heat sink for a sensor booster. My rigs will become an ancillary current router, energy burst, and energy locus coordinator. I might also swap out the Pulses for Beams on occasion. In short, I'll lose half a heat sink but gain some range and versatility.
It gets even better actually as you can do this:
[Coercer] Heat Sink II Heat Sink II Tracking Enhancer II
Limited 1MN MicroWarpdrive I Sensor Booster II
Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Energy Collision Accelerator I Small Energy Burst Aerator I
The only drawback is that you need Energy Weapon Rigging V to fit it all without a PG implant (the small laser damage hardwiring goes into the same slot as the engineering hardwiring)
I don't understand people who think the Coercer is getting nerfed. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |
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